DirectX hardware acceleration

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DirectX hardware acceleration

gabriele salvati-2
Hi to all,
I'm using ffmpeg example to create a video decoder and rendering that uses
DXVA2 hardware acceleration. I noticed that when I release
the IDirectXVideoDecoder at the end of a video some bytes (~0,73 Kb) are
not released properly.

I took a snapshot of the memory when all elements are released and I
noticed that CDxva2Container::CreateDecodeDevice allocates memory (~0.70
KB) that are not released.

How can I properly release the memory?

I use ffmpeg 3.2 and DirectX June 2010.


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